![]() Anyway this game's map editor may not be so user-friendly how you think. Besides that, Hawaii is not in Asia, Hawaii is part of Polynesia and so on part of the Australian continent. The OP is referring to the game ' World in Conflict ' which is a scenario in which the Soviet Union invades the United States of America. They are already good in giving us content without any special edition, or costly DLC, so I don't really mind that there is no map editor. Originally posted by Plastic Bag: hawaii. This game is so far ahead of any other wargame, or even RUSE, in terms of maps. This mod is singleplayer only, it provides much larger and intense campaign battles. Yeah red dragon has a extremely fun map-design, I recognised it yesterday, that there was a real mountain-only side of the map place of the battle, and stayed there for the whole game, and I had more fan, than in all my previous rounds in semi-urban places. 3)move the ZZWin.dat to the following address and overwrite the existing file when prompted: Wargame Red DragonDataWARGAMEPC510061340510064564. Finally look at some of the videos on Youtube of various people doing the scenarios. Check the deck building threads for deck codes. The AI certainly does use ships, I bad an intense naval battle in an AI 2v2 the other day. It also works nicely when you edit the 10v10 map (s) to be usable in AI skirmishes. ![]() Wargame Red Dragon is - after all - an elaborate version of rock - paper - scissors. This works great with the zombie mode already mentioned. If any of the designers read this post, i am curious as to what 3D proggie you use. Beyond that it is a similar story of looking for units in your deck that are counters to the unit compositions you are facing. Not many people would have the eye or skill to create anything like the delicious eye candy we see in game at the moment.īIG +1 to the map designers and 3d guru's who created them, attention to detail is amazing and the texture maps are spot on. Team 2 is defense team ( team_narrator_invasion_defence).Īnd these properties in respawnBaseWithOnCapturePoint entity.Originally posted by meanderthal:Maps in this game are things of beauty. Well… I have these properties in capture point: capzone_createRespawnBaseForTeam:i=2Ĭapzone_createRespawnBase:t="respawnBaseGroupActivator" But currently time don’t have them after that recheck respawnBaseGroup. Wargame: Red Dragon is back with a free and brand new 10v10 map: Russian RouletteThe Russian Roulette map features an innovative circular level design that has armies intertwined at the start, rather than facing each other. Sonds like problem with respawnBaseGroup id.
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